1.07 февраль 2005-Август2006 тренировался с другом по лану сыграли около 500 игр.
1.20e Август 2006-февраль2007 опять играли с другом сыграли около 200 игр.(при4ом с одним и тем же)
1.21 февраль 2007 заежаю на мопеде в батл нет.
1.21 январь 2008 выделенка----> ggc.
1.05 - в клубе в первый раз зашёл в бнет, играл около 2 месяца, потом клуб закрылся
1.17 - дома начал играть, и до сих пор
З.Ы. считал только время бнет, кроме этого, всё это время с 1.05 играл в другом уже комп.клубе, где небыло инета, точнее он был, но пздц дорогой, и я не играл.
Переведите плиз January 15th, 2008 - The producer has gotten back to me and the patch for Warcraft III will be moved up on the priority list. They also have intentions of including a no CD patch prior to the gameplay patch. The no CD patch could be finished as early as January 28th. I should also be getting an estimated time of completion for the gameplay patch shortly. In addition, at the convenience of the development team, I also hope to interview one of the producers on the process of patch creation.
с самого первого патча,Рока, это была премьёра игра!! Я пришёл играть в старкрафт в клуб,а тут привезли новую игру Варкрафт, вот я и поиграл в неё!!Понравилось и играл с компами и т.д.Играл не постоянно, т.к. умею во всё играть, то в кс играл, то в ред алерт, то вообще на Соньке в Футбол,но в варик играл когда кто то сомной по сети содились!!5х3(5-ть нас и 3-и компа средних) и мы проигровали нах!!
А норм начал играть, с 1.16(ну норм это начал интересоваться, б.нетом, реплеи смотрел, по лану играл, и т.д.) Но небыл задротой некогда,а вот с 1.20 начал уже задрачивать
я вообще унал о варе когда он уже был 1.17, 2 года где то разбавлялся фор фан с компами - ето было чтото вроде fifa , gta, nfs, то есть чисто такое же отношение, но потом я заинтересовался и играю в бнет уже 2 года
Цитата "22 июня 2003 года выходит в свет The Frozen Throne, с меткой - 1.07. Следующий патч выходит 15 июля 2003 года, перепрыгивая сразу на номер 1.11."
Патч 1.07 не являлся The Frozen Throne, а лишь приближал его, так как изменения были довольно большие, дабы про-игроки смогли нормально перестроиться, а сам TFT начинается с патча 1.10
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С 1.20c начал играть => играю уже даже больше 2ух лет ^_^ Кстати играть начал где-то 10 января 2006 года, причем у меня был мождем примерно год, так что можно сказать что играю год
- Fixed an exploit that could happen in multiplayer games.
MAPS
- Replays saved with older versions of a map are no longer compatible.
- (2)TerenasStand
- Added some trees to high ground above Red start location to prevent
a siege unit attack imbalance.
- Replaced Mercenary Camp type from Village to Lordaeron Summer.
- Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit
Walkers.
MAPS
- (6)WizardsRetreat
- separated two creep camps near both corner starting locations to
prevent them from calling each other for help when one is attacked.
- (6)Gnollwood
- separated two creep camps near merchant buildings to prevent them from
calling each other for help when one is attacked.
- (6)BlizzardTD
- Fixed phase-shifting units to behave normally when attacked.
- (12)WormWar
- Fixed a bug that causes player worms to become immobile after using
powerups while respawning.
- (2)Echo Isles
- Added ranged creep to expansion goldmines.
- Replaced both Fountains of Health with Mercenary camps and changed
the creep composition so that they're not all piercing attack.
- Replaced the mana fountain with a Market Place and changed the level
3 perm item drops to level 3 charged items.
- Replaced one Troll Trapper with an equal level Ogre to the all troll
trapper green camp next to each start location.
- (2)Tirisfal Glade
- Added a tavern to each side of the map, reduced the level of the creep
that guard the Mercenary buildings as well as the level of the items
they drop, and reduced two Orange creep camps and level of the item
drops.
- (4)Turtle Rock
- Opened areas of the map to help alleviate strong choke points that
favor ranged unit combat.
- (4)Broken Shard
- Replaced the 4 center orange camps with 4 green camps.
- Replaced two ranged units with two melee units to the creep camps
guarding the Goblin Merchants.
- Increased the Orange camp levels near each start location and added
an additional item to each of those camps.
- (4)Hellfire
- Reduced the creep level on the two middle Red creep camps.
- Reduced the creep level on the East and West Goblin Laboratory creep
camps.
- (4)Stonecold Mountain
- All creep with the ability to possess units have been removed from
this map.
- (4)Lost Temple
- Added a few trees to all the start locations to ensure better
balance of lumber harvesting for all races.
- (4)Twisted Meadows
- Changed the level 4 charged item drops at the Goblin Merchant to
level 4 permanent drops.
- (6)Sunrock Cove
- Added pathing room around Goblin Laboratory and removed the clump of
trees in front of the Goblin Laboratory to enhance game play.
- Lowered the goldmine creep camp from Red to Green
- Pushed Blue's West ramp further from its start location.
- (6)GnollWood
- Removed all Gnoll Assassins from the Goblin Merchant creep camps,
replaced with Gnoll Brutes.
- (6)Typhoon
- Fixed Red and Teal start locations to be closer to the goldmines
like the other start locations.
- (6)Silverpine Forest
- Removed the Tavern from all start locations
- Can now path across the center of the map, added a Tavern to the
center of the map.
- Reduced the Item and creep levels of the 4 Red camps in the center
of the map.
- The 6 center goldmines have been reduced in difficulty of creep
camps.
- (6)Dragonblight
- The two center creep camps have been pushed away from pathable area
to prevent accidental attacks.
- The players alliance settings have been changed to favor 2v2.
- (6)Moonglade New Map File
- Two center creep camps and buildings have been removed.
- Added two taverns to the center of the map.
- Opened up all chokepoints
- Added some trees to all start locations to help harvesting.
- (6)Everfrost
- Added a few trees to Yellow and Teal start locations to ensure
lumber harvesting balance.
- Added ground Anti-Air units to the East and West Red creep camps.
- Bonus Maps Added to Battle.net
- (2)Shrine of the Ancients
- (2)Terenas Stand
- (4)Phantom Grove
- (4)Deathrose
- (6)Everfrost
- (6)Sunrock Cove
- (6)Emerald Shores
- (6)Duststorm
- (Full Scale Assault
- (Hurricane Isle
- (Cherryville
- (10)Skibis Castle TD
- (12)Worm War
BALANCE CHANGES
Items
- Creep-dropped item sell prices have been standardized. Items of the
same level will now generally sell for the same amount.
Undead
- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
- Exhume Corpses research now costs 75 gold / 50 lumber down from 125
gold/ 100 lumber.
- Destroyer armor reduced to 3 from 4.
Orc
- Spiritwalkers now have the passive Resistant Skin ability. This
causes some spells such as Cyclone and Slow to have a much shorter
duration when used on a Spiritwalker. Resistant skin also grants
immunity to certain other spells such as Polymorph and Possession.
- Ensnare duration reduced from 15 seconds to 12 seconds.
- Batrider hit points reduced to 325 from 400.
Night Elf
- Tree of Life build time increased to 120 seconds from 110 seconds.
Human
- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per
masonry upgrade, down from 2.
WORLD EDITOR CHANGES
Trigger Editor
- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group"
category.
- Fixed script generation errors when using the "Terrain Pathing Is Off"
function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following
types:
- Attack Type
- Combat Sound
- Damage Type
- Effect Type
- Pathing Type
- Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from
non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana",
respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger functions/calls:
- (Boolean) Environment - Terrain Pathing Is Off (was Terrain
Pathable)
- (Unit) Event Response - Damage Source
- (String) Game - Ability Name
- (String) Game - Ability Effect Art Path (was Ability Effect Art)
- (String) Game - Ability Effect Sound Name (was Ability Sound)
- (String) Hero - Hero Proper Name
- (String) Trigger - Trigger Name
- (Real) Lightning - Red Color of Lightning
- (Real) Lightning - Green Color of Lightning
- (Real) Lightning - Blue Color of Lightning
- (Real) Lightning - Alpha Value of Lightning (was Alpha Color of
Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger actions:
- Environment - Change Terrain Type
- Environment - Turn Terrain Pathing On/Off (was Turn Pathing
On/Off)
- Floating Text - Suspend/Resume
- Floating Text - Permanent/Expires
- Floating Text - Change Color
- Floating Text - Change Lifespan
- Floating Text - Change Fading Age (was Change Fadepoint)
- Floating Text - Change Age
- Game - Enable/Disable Selection (was Enable/Disable Select)
- Game - Enable/Disable Drag-Selection (was Enable/Disable Drag
Select)
- Game - Enable/Disable Pre-Selection (was Enable/Disable Pre
Select)
- Image - Create
- Image - Change Color
- Image - Change Render State
- Image - Change Render Always State
- Image - Change Above Water State
- Lightning - Create Lightning Effect (was Create Lightning Effect
At Points)
- Lightning - Move Lightning Effect (was Move Lightning Effect To
Points)
- Lightning - Set Lightning Effect Color
- Unit - Add Classification
- Unit - Remove Classification
- Unit - Issue Drop Item Order (was Drop Item On A Point)
- Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
- Unit - Issue Give Item Order (was Drop Item On A Unit)
- Unit - Damage Area
- Unit - Damage Target
- Unit - Decrease Level Of Ability For Unit
- Unit - Increase Level Of Ability For Unit
- Unit - Set Level Of Ability For Unit
- Ubersplat - Create
- Ubersplat - Change Render State
- Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament
support:
- (Trigger Event) Tournament Event
- (Real) Tournament Time Remaining
- (Integer) Tournament Melee Score
- (Integer) Tournament Finish Rule
- 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo
Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (Azeroth Grand Prix,
(Extreme Candy Wars 2004.
FIXES
- Fixed a problem that prevented selection sounds from playing when
units were drag-selected.
- Fixed a problem that caused Gargoyles to become stuck in Stone Form.
- Fixed a problem with Dark Ritual or Death Pact leaving an unusable
corpse.
- Fixed a problem that caused a player's units to continue to harvest
resources after they were dropped and no one has control of them.
- Fixed a problem that allowed Ethereal units to take Physical damage from
missiles that were in flight as they became Ethereal.
- Fixed a problem that allowed Magic Immune units to take Magical damage
from missiles that were in flight as they became Magic Immune.
- Fixed a problem that allowed Unstable Concoction to kill the casting
Batrider even after its target became Ethereal.
- Fixed the visibility of the Flamestrike de-buff icon.
- Fixed a problem with Defend not absorbing Piercing splash damage.
- Fixed a problem with melee units with Incinerate not damaging any units
that they would Incinerate.
- Fixed a problem that caused Heroes holding items that increase their
primary attribute to display an increase in their base damage on the
info panel. Their actual damage was not affected.
- Fixed a problem that allowed morphing units in their alternate form to
retain their alternate form bonuses when killed by a Mana Flare when
activating their alternate form.
- Fixed a problem that allowed Destroyers to use Devour Magic on Watcher
Wards.
- Fixed a problem that prevented Watcher Wards from being revealed by the
Dust of Appearance.
- Fixed a problem that removed the Summoned state from Carrion Beetles
when they burrow.
- Fixed a problem with Metamorphosis and Chemical Rage that allowed the
timer to remain active after the Hero had died.
- Fixed a problem with Goblin Zeppelins being considered Undead instead of
Mechanical in custom Reign of Chaos maps.
MAPS
- (Crossroads - Fixed a grammatical error.
BALANCE CHANGES
Undead
- Banshee build time has been reduced to 28 seconds from 35 seconds.
Neutral
- Drunken Haze movement reduction has been changed to increase by level.
The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
- Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
- Tornado mana cost has been reduced to 200 mana from 250 mana.
- Incinerate can now be turned on or off. When turned on, it
consumes 6 mana per attack. It is otherwise unchanged.
- Lava Spawns now require 15 attacks to replicate, up from 14.
- Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
- Summon Hawk mana cost increased to 50 mana from 35 mana.
- Pocket factory hit points increased to 300/450/600 by level from
300/400/500.
- Healing Spray effect per wave increased to 40/55/70 from 35/50/65
Items
- Staff of Teleportation gold cost has been increased to 150 gold from 100
gold.
WORLD EDITOR FEATURES
Trigger Editor
- Added new functions:
- Environment: Terrain Pathability
- Environment: Terrain Tile Type
- Environment: Terrain Tile Variance
- Floating Text: Permanent/Expires
- Floating Text: Suspend/Resume
- Floating Text: Change Position to Point
- Floating Text: Change Position to Unit
- Floating Text: Change Age
- Floating Text: Change Lifespan
- Floating Text: Change Fadepoint
- Floating Text: Change Text
- Game: Enable/Disable Selection (Functionality and/or UI)
- Game: Enable/Disable Pre-Selection (Functionality and/or UI)
- Game: Enable/Disable Drag-Selection (Functionality and/or UI)
- Trigger: Get Trigger Name
- Added new unit states:
- Plagued
- Snared
- Stunned
- Poisoned
- Polymorphed
- Sleeping
- Resistant
- Ethereal
- Magic Immune
- Lightning triggers now have their own category.
- Lightning triggers now use the Z coordinate of the specified Location.
- Custom Lightning triggers can now use an explicit Z coordinate.
WORLD EDITOR FIXES
- Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial
Shackles, and Tornado.
- Fixed multiple-level support for Shadowmeld.
- Fixed Rain of Chaos' order id.
Из того мы видим, что начиная с 1.18 начали бороться с ДропХаком (1.19-1.20е)